Attain looks like Blood & Reality meets Mirror’s Edge – till it abruptly does not

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The prologue chapter to nDreams’s upcoming ‘cinematic motion journey recreation’, Attain, is an absolute banger. It kicks off with some fluid parkour motion as you be taught to leap over bins and clamber up partitions inside a volumous warehouse. Then it offers you a magical bow and asks you to take out a number of armed enemies all while a helicopter spits missiles and machine gun hearth at you from overhead.

It is exhilarating stuff and the excessive adrenaline climax to the extent encompasses a full pace dash via exploding buildings and throughout roof tops. To me it felt like a heady mixture of Blood & Reality and Mirror’s Edge. However as quickly as that part ends (with a stunning, sudden twist, I’d add) the sport turns into one thing totally different, and it feels prefer it could be to its detriment.

Watch me play via quarter-hour of the Attain demo on this episode of VR Nook!Watch on YouTube

Earlier than I get into that although, it is price mentioning that Attain is a model new recreation from writer nDreams’s new growth studio nDreams Elevation. nDreams has beforehand launch one in every of my favorite ever VR video games, Synapse, together with Fracked, a short-lived motion recreation that I additionally actually loved. This meant that I went into Attain with excessive expectations so maybe, in hindsight, I used to be setting myself up for a little bit fall. Which I suppose is acceptable seeing as there’s a great deal of climbing in Attain…

When it comes to visuals, Attain begins off with a powerful vista that stretches throughout a mountainside affected by tall buildings and shack-like slums. We see cable vehicles trundling off in direction of some snow capped peaks within the distance, teasing an motion epic that takes place throughout this busy panorama. However tease is the operative phrase right here as a result of that by no means really occurs. Or a minimum of did not within the 4 chapter demo I performed. The prologue does have a few of this in there, however as quickly because it ended I used to be skipped ahead a stage or two to search out our protagonist, Rosa, trapped underground after a mysterious earthquake despatched gravity on a bizarre one.


Time slows whenever you activate your grapple so, with a little bit of observe, you possibly can chain collectively pulls so you possibly can fly between inexperienced grapple factors with out touching the bottom.

This part options some actually cool, Uncharted-style moments of perilous climbing, and some enjoyable moments the place you possibly can play with floating props, nevertheless it was clear that the tempo established within the first chapter was slowing down barely. Visually, it was attention-grabbing however by no means extremely polished. Collapsed buildings gave means beneath me and crumbling roads dropped vehicles on my head, however they have been all pretty easy fashions, with primary flat textures. That is to not say that non-photo reasonable graphics look dangerous – Synapse had about three colors and minimal textures, nevertheless it was nonetheless tremendous fashionable. Attain nevertheless simply appears to be like wonderful.

After this part, Rosa results in an underground metropolis, constructed by a race of ‘Dwelling Statues’, and it is right here the place the tempo actually falls off a cliff. Upon reaching a stage known as The Workshop, I introduced one in every of these Dwelling Statues again to life. He was a jaunty, bearded chap known as Atlas and he proceeded to exposition at me for about fifteen minutes, inbetween educating me about some new, magical package that he’d gifted me. This included an, admittedly, very cool Captain America fashion defend that you need to use to hit enemies or lodge into particular sections of partitions to be able to clamber up them, a pair of gauntlets that present your well being and objects in your wrist and a chest-mounted therapeutic machine powered by mushrooms.

Following this, issues picked up a little bit and I encountered a enjoyable puzzle part that mixed climbing and bow taking pictures to be able to unlock a door. It was an incredible showcase of Attain’s physicality – climbing is exact and responsive, motion is easy and fluid and the archery feels good and correct. It was a really satisfying puzzle to resolve, as was one other afterward that featured an enormous rotating statue which utilised one other new gadget, a sci-fi fashion grappling hook.


In my assessment of Synapse, I stated it made all the things you do in it really feel effortlessly cool. In Attain you positively nonetheless really feel cool however all the things, together with leaping, takes a bit extra effort to grasp.

These puzzle rooms added a a lot wanted little bit of selection into the underground metropolis which, judging by the trailers solely, appears to be the place the majority of this recreation is ready. And that is my fundamental drawback with Attain. As a substitute of being an motion epic set above floor in a giant metropolis, over jagged mountain tops and on wobbly cable vehicles because the introduction instructed, the majority of the sport appears to be like to takes place in a collection of actually fairly bland and beige underground tunnels. Repetitive buildings and barely furnished rooms give the sport a generic, Xbox 360 period sci-fi shooter look to it, and none of that is helped by some actually boring enemy encounters.

Within the last stage I performed within the demo, which featured a number of fight arenas and areas for stealthly takedowns, my foes have been an assortment of cut-and-paste robotic warriors. They sucked up arrows with minimal reactions to their impression after which simply flipped and light away as soon as their well being hit zero. In comparison with means the human enemies within the prologue collapsed onto the ground, slammed into surroundings or dramatically tumbled from home windows, killing the robotic enemies felt weightless and gradual. Even with the added capability to fling myself across the stage like a Poundland Spider-man with my new grapple hook energy, I quickly grew to become bored by the grind.


Bouncing the defend round was numerous enjoyable, however combating these robots was not.

This is hoping that later ranges in Attain can convey again the thrill that I felt in the course of the prologue as a result of, by the top of my hour lengthy demo, I used to be already tiring of the underground location and the enemies inside. I nonetheless loved my time with the sport, do not get me mistaken, however after taking part in via the thrilling opening and the nail-biting anti-gravity climbing part, the remainder of the demo felt like an anti-climax that plodded alongside. I am barely apprehensive that it’d retain that tempo proper up till the ending.

With October sixteenth listed on Steam, and with the sport releasing on Quest 3/3s and PlayStation VR2, a minimum of it will not be lengthy till we Attain its launch date and discover out.

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